I hear you on that for sure. But the idea of you making these gems while balancing other life obligations / work etc makes them all the more inspiring :)
I loved it! The graphics, sounds and gameplay really deliver the GB experience. Loved the little puzzles and the extra details around the stages as well. Making the movement more rigid could help with controls. Great game!
A suggestion I'd make is to make the movement move rigid and tile based, visually it looks great and was a fun play, but the movement felt out of place.
Thank you for playing! The movement is tile based, but the tiles are 8 pixels wide while the player is 16 wide, and that might be where the trouble is, thank you for voicing your concerns though, I will think about how to solve this problem!
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Man, the end is traumatic :)
This one is really really good. I know you're probably over it but I feel like this is worthy of being fully built out. Really well done <3
That's very kind! I still have ideas for these games, but I never have the time unfortunately
I hear you on that for sure. But the idea of you making these gems while balancing other life obligations / work etc makes them all the more inspiring :)
:( the end.
Sorry it's so short!
Don´t worry, the game is like that, :)
Very cool use of GBStuido!
Thank you so much!
great game, it was quite fun playing it.
Amazing game! 10/10 Hop you win!
Thank you so much!
I loved it! The graphics, sounds and gameplay really deliver the GB experience. Loved the little puzzles and the extra details around the stages as well. Making the movement more rigid could help with controls. Great game!
I'm so glad it felt like a GB game! I'll reconsider the controls and movement when I take this onto a full game, thank you for playing!
A suggestion I'd make is to make the movement move rigid and tile based, visually it looks great and was a fun play, but the movement felt out of place.
Thank you for playing! The movement is tile based, but the tiles are 8 pixels wide while the player is 16 wide, and that might be where the trouble is, thank you for voicing your concerns though, I will think about how to solve this problem!